If youre having issues with the web version, try the standalone version.  Be aware that the web version will probably hang when you hit play and the first time you shoot an enemy.  Feel free to report issues beyond that.

Leave your feedback here

 Things to consider:

  • Item drops (too often, not often enough, new item ideas, etc)
  • Boss at the end of a zone, so how long per zone?  800m?
  • Player health (too much, not enough, etc)
  • Enemy variety (good enough, not enough, etc)
  • Any other feedback or considerations
ControlKeyboardController
MoveWASDLeft Stick
AimMouseRight Stick
Primary FireLeft Mouse ButtonRight Trigger
Secondary FireRight Mouse ButtonLeft Trigger



Updated 13 days ago
Published 15 days ago
StatusPrototype
PlatformsHTML5, Windows, macOS, Linux
AuthorDragon1Freak
GenreAction
Made withGodot
TagsShoot 'Em Up, Short, Top down shooter, underwater
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)

Download

Download
depth_charge-windows.zip 88 MB
Download
depth_charge-linux.zip 80 MB
Download
depth_charge-macos.zip 113 MB

Development log

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